On April 1st (and we're not joking) we met to improve the existing prototype by adding the "window" feature proposed by Guy.
Basically we cut rectangular holes into the existing map without harming the top part of the rectangle. We also added another layer of material to the map to make it more robust and replaced the heavy and large plates of wood that we used to fix the headphone jacks in place with light-weight, smaller metal rings.
Lastly, we created dimples for screens in each of our windows (complete with tunnels for cables and covers to hold devices in place).
We tested this new version with Ran's phone running our app in one of the dimples, essentially meaning that we have the full experience available for users in one of the windows (and keeping our Wizard of Oz experience in the other windows).
The new prototype:
Backside, almost ready:
Ran playing around with heavy machinery:
Just making holes in the original prototype:
Omri at work:
Basically we cut rectangular holes into the existing map without harming the top part of the rectangle. We also added another layer of material to the map to make it more robust and replaced the heavy and large plates of wood that we used to fix the headphone jacks in place with light-weight, smaller metal rings.
Lastly, we created dimples for screens in each of our windows (complete with tunnels for cables and covers to hold devices in place).
We tested this new version with Ran's phone running our app in one of the dimples, essentially meaning that we have the full experience available for users in one of the windows (and keeping our Wizard of Oz experience in the other windows).
The new prototype:
Backside, almost ready:
Ran playing around with heavy machinery:
Just making holes in the original prototype:
Omri at work:
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