Monday, December 31, 2012

Meeting with Noa 31/12/12 - Summary


Participants: Sharon, Noam, Itamar, Noa & Omri.
Date: 31/12/12

Due to cost and technical issues, the concept of using multiple screen is now under re-consideration. A different suggestion is to use a strip of LEDs for the Beat display and a running stock ticker for the artist+song name. Under this premise, the top side is still a screen/projection.

For the movie/storyboard:
  • Wasn't clear that the music played only in the earphones.
  • There is no mention of the mobile-app in the storyboard
Generally:
  • Noa said we're missing a bit of the artistic side
  • "Cube" might be changed to a different form, maybe a cylinder (e.g. Pringles can)
  • A concept of adding mini-jack ports to the project has been raised. 

Sunday, December 30, 2012

Guy's Comments on Our Pitch + Current Work

Storyboard related:
  • A bit slow paced and repetitive at first
  • The "arrival" of a song on the cube must be better visualized
  • Consider showing "chart" by genre or rotating between artist and genre
  • Must decide on the order of display (does a single location represent a single place in the "recently played" list?)
Maya also commented that she thinks we should start with Rihanna, as it has a better beat, we should another person to the story (Guy agreed) and that she thinks a single screen might be better.

General:
  • We should find a way to allow users to see a history of played songs 
  • We should try to think what other types of experiences could be added
  • Cost issues should be attended (though not urgent for now)

What's next?
For next week we must have the user study designed. For this we must decide on what can be prepared for it.
The storyboard or scenario needs to be revised according to above comments.
First "brick" or POC needs to be prepared. 


People, their Heritage, Streets and Music: A Psychological Perspective


Find below a brief draft of a theoretical background for the StreetBeat.

Without music to decorate it, time is just a bunch of boring production deadlines or dates by which bill must be paid” – Frank Zappa
Music consumption plays an important part of everyday life in the modern era, from entertainment to adolescent identity formation (e.g. Arnett, 1995); from a method of making public transportation more enjoyable (Tajadura-Jiménez, Pantelidou, Rebacz, Västjäll & Tsakiris, 2011) to aiding in the therapy of various psychological disorders (examples given in the work of Höller, Thomschewski, Schmid, Höller, Crone & Trinka, 2012). The positive effects of music can be noticed in literature as early as biblical times (in the story of King David playing a harp in order to rid King Saul of a “bad spirit”) and are still being investigating today in many contexts and methods.
               Although the prolific and expansive work on the topic make any claim against the positive effects of music a difficult one, the work of musical-science is far from over and ongoing research attempts to further analyze the effects of music on the human psyche in an effort to better understand the differences between different forms of music and their effects on different people. True to this spirit, Höller and associates (2012) showed that while most musical research uses experimenter-selected tracks of music, people actually show a more similar brain-frequency response to self-selected tracks. These investigators propose that the effects and experience of music are highly personal, to the level of brain reactions (i.e. the personal effects go beyond personal taste or a short lived emotional reaction).
               Apart from brain-frequency, music consumption has several other measureable effects. One of these is an effect on “personal space”. A working definition of personal space is given by Sommer (1959): an emotionally-tinged zone that people feel is their space. This is the space which others cannot intrude without arousing discomfort. In two behavioral experiments conducted by Tajadura-Jiménez and colleagues (2011) participants were asked (study 1) to either approach a stranger (experimenter) or stand and wait while a stranger approaches them, while listening to music via headphones or earphones. In the second study, participants were asked to approach a stranger either while listening to music via earphones or while music was played through speakers. In both studies the type of music (positive or negative) played was associated with the comfort distance reported by participants. More importantly, the music consumption medium (earphones/speakers) was also related to this distance so that participants listening to music with earphones were comfortable to be at closer distances with strangers. Taken to an urban context, this finding could mean that people are comfortable being around strangers in the street while listening to music.
               Another interesting effect of music that is relevant to an urban environment is the cross-modal transfer effect. Marin, Gingras and Bhattacharya (2012) cite several works that indicate that auditory and visual stimuli are in constant interaction with each other, especially in “real-world” situations such as walking in the street (de Gelder & Bertelson, 2003). This interaction is at least partly conducted through emotional experiences. Music in itself, has well investigated effects on emotional regulation including: changing bad mood, raising energy levels and reducing tension (Goethem & Sloboda, 2011) to name just a few. Marin, Gingras and Bhattacharya (2012) extended this research by priming participants with emotion-arousing music (previously validated) and measuring emotional responses to specific pictures. Music had a considerable effect on measures of emotional arousal in participants.
               Based on this body of research, it can be hypothesized that in an urban environment, listening to self-selected via ear-phones has a positive emotional effect, both via smaller personal spaces and via moderation of the effects of possible visual stimuli. Due to this, we propose that any improvement to urban experience should not expect people to avoid the use of personal music players or listening to music through earphones on the street. We do propose to allow people to leave a personal-musical “mark” or “heritage” in the urban environment, without intruding personal space.
               Research into the concept “legacy” has shown that people of varying ages, demographic affiliations and health conditions agree about the importance of leaving a legacy for future generations. This legacy may take many forms, ranging from financial and worldly possessions to other more abstract notions of “leaving a mark” (Hunter, 2011). Hunter further claims that “the transmission of legacy provides an avenue for continuity, as emerges from the past, develops in the present and is given to the future” (p.37). Leaving a legacy provides a way of leaving a part of the “self” that will remain even after death, a way of feeling immortal and in turn a way of reducing the existential fear of death and raising self-esteem. This innate seeking of immortality and leaving a legacy is so strong that when reminded of their own death, people showed a greater willingness to name their children after themselves (Vicary, 2011).
               Research conducted by Williams, Woodby and Drentea (2012) proposes that leaving a legacy has become a social expectation, cultural norm and personal and professional obligation in western society. This “legacy” usually comes in the form of financial assets, social connections and human investment. But these forms are not the only ones, Williams, Woodby and Drentea (2012) found, through unstructured interviews with terminal patients that people from lower socio-economic backgrounds find other “currencies” to leave their beloved ones, such as “ethical capital” (rules, “wisdom of the elders” and various stories) that often comes in the form of idioms and maxims.

Bibliography


Ana Tajadura-Jiménez, A., Pantelidou, G., Rebacz, P., Västfjäll, D., & Tsakiris, M. (2011). I-space: The effects of emotional valence and source of music on interpersonal distance. Plos one, 6(10), 1-7.
Arnett, J. J. (1995). Adolescents' uses of media for self-socialization. Journal of Youth and Adolescence, 24(5), 519-533.
de Gelder, B., & Bertelson, P. (2003). Multisensory integration, perception and ecological validity. Trends in Cognitive Sciences, 7(10), 460-467.
Höller, Y., Thomschewski, A., Schmid, E. V., Höller, P., Crone, J. S., & Trinka, E. (2012). Individual brain-frequency responses to self-selected music. International Journal of Psychophysiology, 86, 206-213.
Hunter, E. G. (2008). Legacy: The occupational transmission of self through actions and artifacts. Journal of Occupational Science, 15(1), 48-54.
Marin, M. M., Gingras, B., & Bhattacharya, J. (2012). Crossmodal transfer of arousal, but not pleasantness, from the musical to the visual domain. Emotion, 12(3), 618-631.
Sommer, R. (1959). Studies in Personal Space. Sociometry, 22, 247-260.
van Goethem, A., & Sloboda, J. (2011). The functions of music for affect regulation. Musicae Scientae, 15(2), 208-229.
Vicary, A. M. (2011). Mortality salience and namesaking: Does thinking about death make people want to name their children after themselves? Journal of Research in Personality, 45(1), 138-141.
Williams, B., Woodby, L., & Drentea, P. (2010). Ethical capital: ‘What’s a poor man got to leave?’. Sociology of Health and Illness, 32(6), 880-897.



Saturday, December 29, 2012

Storyboard video - StreetBeat



This is our storyboard video. Tomorrow we will present it in class in order to get some feedback and comments. It was really fun filming and editing this! 

Oh and... We decided to call our project StreetBeat
:)

Storyboarding :)

This is us storyboarding. We drew a street, a character, our sound cube and a few other stuff and started filming a stop motion video. Soon we will publish the results of this!






Wednesday, December 26, 2012

Similar musical projects

A handful of musical projects for comparison/critique/inspiration/enjoyment:

Led based music visualization Cube

Web based music visualization-guitar hero style

Music visualization in the street- changes according to street's noise levels, clothes worn, rain and other sensory data, sounds can be listened to online or by plugging the earphones to the display wall.

A physical music visualization

Musical swings-Music changes according to the rhythm of the swings, sync in swings means sync in music.

GPS/earphones/street projection.

Drawing music- converting a painting to sound.

Music interaction design guidelines

Something something sound interaction

Article about sound interfaces

Sound&Image projects, 3-way sound conversations using gestures

Technical stuff about making an iphone a musical instrument
http://www.ataut.net/site/Adam-Atau-4-Hands-iPhone 

Brainstorming Hangout

After class on Sunday, we thought of changing the shape of our SoundWall and making it a cube. We were thinking of displaying the last four songs played on the street (pedestrians' smart phones) on the four sides of the cube and presenting the most popular songs on the top. We had a few different ideas based on this big idea, and we tried to bridge over our differences in a virtual meeting. 



Participated: Ran, Noam, Sharon, Omri, Itamar

These are the points we agreed on:

1. Display on the cube's side faces will include the 4 songs last played in the street (1 on each face), containing the playing song's beat (sound wave visualization of some sort),
its album artwork, and its name.

2. The cube's efficient size and height must be verified by physical testing- Sharon & Itamar

3. Determined by the test's results, we will decide where to display which information- current tendency is displaying the song information on side faces,
the collage on the top face. 

4. Pushing songs will be done automatically via GPS+app.

5. Pulling songs will be done by QR code.

6. Upper collage's display direction is an unresolved issue (current display idea is directional, size changing tiles that represent the songs/artists), temporary solutions
for the storyboard are (a) choosing a direction and deciding for the users where to look from/ (b) Rotating display.

Height simulation by Ran:




Sunday, December 23, 2012

2 Days of Brainstorming

This is a picture from our weekend brainstorm. During this meeting we decided on SoundWall.






And then in class, we drew a mockup of SoundWall, trying to picture our idea and bring it to life. 






This is us storyboarding. Sharon and Itamar drew the storyboard in order for us to try to picture the interaction with SoundWall. 





Ran and Noam started working on the app and technological issues. 


SoundWall Scenario V1

This is our scenario for SoundWall:


Dean is 22 from Tel Aviv. On his daily walk to work, Dean always listens to Punk music, Bad Religion in particular. In one of his walks, Dean walked next to the
SoundWall screen found on the street's wall and watched the street's "Sound Stamp", while noticing his current playing song's clip-Bad Religion's "Heroes&Martyrs", showing up on the screen in one of the tiles, in sync with the song's progress on his smartphone.
While checking out the playing clips, Dean saw an interesting clip by a band called Cutline-Lemon Party EP, for a song called Let Me Go.
Having never listened to Dubstep before, Dean was curious and SoundPulled the song to his smartphone, and was introduced to a new genre.

SoundWall Early Sketches

Thanks to Ran and his mighty hand:



SoundWall Storyboard V1

During class today, we worked on the storyboard for our SoundWall. These are the results :)



This is the entire storyboard, but in order to look at it more closely, you can scroll down and see each separate frame



1


2


3


4


5


6


7

Sharing Music, on the Street


Following the Mayan apocalypse and the bottom line of the critique about our previous idea (Smart Street Signs), we sat down for a brainstorming session. Saturday, Dec. 22nd.

This time we had positive results!

Participated: Itamar, Ran, Noam & Omri (with Sharon virtually).

Talking about what means and information is available on the street, we started thinking about music, as 3 of us actually tend to listen to music while walking on the street.
Then we thought, what is there to do with music in an urban environment.
This was a toughie, because we were all against playing music, and we're not even sure it's legal (probably requires a licence or artist agreement).
Then we thought, hey, why not allow people to share what they're listening to, just like they probably do on FaceBook.
So... How do we allow people to share music (this also means to explore what others are listening to), while outside?

We decided to start working on a "SoundWall" - a place that gathers information about the music being played near it (via app). This music is displayed on a wall in the street, making the "sound of the street" accessible to all.

The wall could show the last 10 songs that people played near it (thereby leaving their marks and sharing their internal worlds) and show a "chart" of popular genres/artists/songs (can be visualized with tiles and their sizes).

Song/Artist info can also be displayed on the wall.

For each song or artist a YouTube video can also be displayed.

The app can interact with the wall and extract songs and info from it.

Lastly, (and this is still under consideration), a measure of "the beat of the street" could also be shown (average beat, integration of all played music, etc,).